objectives


current alpha development to serve as basis for a variety of games,

i'm a bit puzzled by my future options. i'm a vintage audio developer who hates using dependencies. i like to work with zero dependencies or resources. all meshes and audio are generated in the app (last game was 300kb zipped). i've had difficulty finding venues to discuss the methods i use (dev is so simple without engines/sdks.. i just ask chatgpt if i don't know how to do something now).

so i'm noticing there are actually many quality 3d games on itch that are essentially ignored. since i'm developing to raise awareness for west papua, i'm really daunted at the concept of spending a few years making free games to find out that only thirty people ever found my work. maybe it's just better to smoke weed and go outside and ignore society.

i was planning on making some simple physics/ragdoll games since that's easy for me to do and people seem to like them (except when i make them) but i kinda strongly feel that there will be only thirty views after a year because managed society. so after i finish these projects, i figure i'll do one more with some explorable arcologies as homage to paolo soleri. society is no longer the idea tolerating free discussion it seemed to purport at times as visibility really usurps any pretension of egalitarianism. i've been banned from like forty discords instantly because little kids can't handle nature any more. i don't understand how a young person in their twenties intending to be a game developer has to be so heavy handed in censorship that they refuse to let someone discuss development methods if their game has lady bouncy parts. listen to the audio in bouncing beauties and understand each model has a unique voice, each sound is synthesized in real time and does not repeat, the music is infinite. can i teach you this or do you want tyo censor me for being a natural human.

Files

bouncingbeauties.zip 300 kB
Jun 01, 2024

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Comments

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we live in odd world at odd time, dude.